> [System Alert: Universal Cycle - Year 10 of 50]
[All Players Now Eligible for Inter-World Expedition Phase]
[Assigned Destination: Tier-2 Planet – Oru'Thal]
[Mission Duration: 5 Years (Relative Time)]
[First Cycle Protection Enabled – PvP Disabled]
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Kael stood before the World Gate, a colossal structure of light and mana that had erupted from his planet's core the night before.
Across the multiverse, 1,000 such gates pulsed in sync.
> "So we finally leave our cradles," Kael muttered.
His people watched from behind the barrier — thousands of Myrrans in armor, robes, and strange mecha-crafted cloaks. His civilization had grown fast… but the true game began out there.
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🪐 The Rules of Inter-World Expeditions:
Every 5 years, players are forced into a new, more developed planet (Tier-2 and higher)
They can stay for 5 years (local time)
Goals:
Extract rare resources
Discover higher laws or lost magic
Capture "Origin Essence" — a fragment of a planet's soul
Forge alliances… or prepare for war
On the first visit, player-vs-player combat is blocked
On future cycles, PvP is active, and any player can sabotage or steal from others
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🌍 Assigned Planet: Oru'Thal
Tier-2 Civilization
Controlled by a theocratic AI that fuses machine code with divine will
Rich in Coresteel, Neural Crystals, and Heartsap Trees (used in soul-forging)
Kael stepped through the Gate. Reality twisted. Light screamed.
He emerged on a world of burning metal plains and floating temples.
Already, he saw other players arriving — shadowed figures from dragon realms, cyber worlds, beast empires.
Everyone had one goal:
> "Upgrade our worlds. Or burn someone else's to do it."