Cherreads

WORLD BUILDING

The world is known as Eryndor, a vast and ancient land divided into three continents, each ruled by a Holy Church that governs the spiritual and political realms. These continents are connected by trade and diplomacy but are often at odds due to ideological and territorial conflicts.

[1. The Continent of Veloria]

Veloria is a land of towering cities, rolling plains, and enchanted forests. It is divided into three divisions, each with distinct characteristics:

1.1. The Central Dominion (Heart of the Empire):

The political and cultural center of Veloria, ruled by Emperor Cassian Velorian.

Home to Velorian Imperial Academy, the most prestigious institution for training mages, scholars, and warriors.

The Holy Church of Lumina oversees the spiritual needs of the people, emphasizing order and faith.

Known for its grand capital city, Elyndral, a hub of politics, education, and religious ceremonies.

Civil servants and bureaucrats work directly under the Emperor, maintaining order and managing the vast empire.

1.2. The Northern Highlands (The Frozen Frontiers):

A rugged and mountainous region, known for its hardy people and mining operations.

The Church maintains outposts here but struggles to control the independent clans and tribes.

Rich in mana crystals and rare resources, making it strategically important.

A history of rebellion and dissent makes it a hotspot for political unrest.

1.3. The Southern Marches (The Agricultural Heartland):

A fertile land of farmlands, rivers, and sprawling villages.

The Church and Empire maintain control through noble families who collect taxes and enforce laws.

Known for its deeply religious populace, who see the Emperor as the chosen of the Church.

Political intrigue often stems from rival noble factions vying for power.

[2. The Continent of Arclasia]

Ruled by the Holy Church of Solara, which emphasizes divine justice and retribution.

The Arclasian Empire is governed by Emperor Khalid Al-Sorath, whose power is heavily influenced by the Church.

The continent is known for its skilled alchemists and artifact craftsmen, producing rare potions and magical items.

Political strife arises from resource disputes and nomadic tribes resisting Church control.

[3. The Continent of Ulret]

A mysterious, shadowed continent shrouded in perpetual twilight.

The Holy Church of Noctis rules here, emphasizing the balance of light and dark.

Emperor Adeline Noctaris governs a populace that values secrecy, subtlety, and forbidden knowledge.

Ulret is known for its academies of necromancy, forbidden magics, and powerful relics.

Constant tension exists between the Church's strict control and the continent's love of arcane freedom.

[The Holy Churches]

The Holy Churches govern their respective continents, acting as spiritual leaders and political powerhouses. They are deeply intertwined with the Emperors, influencing policies and military decisions.

The Church of Lumina (Veloria):

Promotes faith, light, and order.

Funds Velorian Imperial Academy, where students are trained to serve the Empire and Church.

Opposes dark and forbidden magics.

The Church of Solara (Arclasia):

Advocates divine justice and punishes heresy.

Focuses on alchemy and artifact production.

The Church of Noctis (Ulret):

Emphasizes balance and the acceptance of light and dark forces.

Allows research into forbidden magics, which other Churches condemn.

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