Quickly, a week passed.
This cyber witch hunt war showed no signs of dying down; instead, it only grew increasingly intense.
The bounty orders in the game were continuously cleared and then refreshed.
Just a rough glance at the bounty board revealed who truly held the upper hand:
Those bounty orders targeting red-headed blue-skinned Orcs stayed up for a long time, and many of them had their count reduced from 3 to 2, then to 1, and finally disappeared. This implied that they were often being killed three times, causing the orders to be automatically canceled;
Meanwhile, other odd-looking bounty orders had their count go from 3 directly to disappearing, indicating a swift and definitive kill.
If you observed closely, you could also see the execution status of these cyber warrants.
For example, if someone was actively executing a warrant, their character's avatar appeared on the order, barring other players from taking it until they failed.