Cherreads
Home
/
Stuff for my game (Please give me ideas)
/
Game Planning

Game Planning

Core stats

-strength

-endurance

-agility

-mysticism

-psyche

Sub stats

-dexterity

-vision

Secondary stats

-health

-mana

-energy

-stamina

-fatigue

-damage

-speed

-accuracy

-precision

•Numbers

base max __ hundreds to hundredths

More Chapters
Latest Chapters
1Merged Mult -b6
2merged-mult F8
3Possible Mechanics
4Class Endstates
5Systems
6Wonderful quotes
Related Books
  • MMORPG: Rise of the Primordial Godsmith
  • SSS-Tier Extraction: From Outcast to Overgod!
  • Online: Eiodolon Realms – Child of Ruin
  • Cyberpunk: Cross-dimensional Science and Engineering
  • Dragon Game: All My Dragons Are Ranked 'SSS'
  • Why the bug I wrote became a core gameplay mechanic?!
  • Eclipse Online: The Final Descent
  • Dark Sand: My Players Are All Actors
© 2025 NovaBeats Audiobook Limited